Rigs
animators
don’t fight.
About
Rigging artist with one year of student-production experience as the sole rigger for five film teams at Vancouver Film School. Hand-built, animator-friendly biped, facial, and prop rigs; fixed rig issues during active production for ten animators. Author of a modular biped rig builder and IK/FK, ribbon, and stretchy-limb tools in Python for Maya. Also competent in modeling and animation, which keeps rigs grounded in how they are used.
Resume PDF ↗RoleCharacter Rigging Artist
ExperienceSole rigger · 5 VFS films · 10 animators
BasedMonterrey, MX · GMT-6
StatusOpen to studio + freelance · Available Dec 2026
Rigging experience01
Lead Rigging Artist
VFS student productions · Vancouver · Jan – Dec 2025
- Sole rigger for five short films: One Song, Delirium, How Do You Swim, Stray Blade, and others. Rigs used by 10 animators across 5 teams.
- Hand-built 5+ realistic biped rigs with IK/FK limbs, stretchy limbs, ribbon spines, and world/local space switching, each spec'd to the film's shots.
- Built 3 facial rigs using joint-based controls, helper joints, and blendshapes for dialogue and expression shots.
- Rigged props for several films, including space-switch attachment to character hands.
- Troubleshot rigs during production: skinning errors, broken controllers, and one slow rig, profiled and fixed without delaying animation.
Freelance Rigging Artist
Volunteer · Remote · 2025 – present
- Rigs for other artists' character models on personal and student projects.
Python tools · Maya02
A modular builder generates a full biped (limbs, spine, controls) from a guide skeleton, so a new character is rigged in a fraction of the manual time. Smaller tools: IK/FK with seamless switching, ribbon builder, stretchy limbs. Code on request.
from rigtools import biped
rig = biped.build(guides="char_guides")
rig.add_limb("L_arm", ik_fk=True, stretch=True)
rig.add_ribbon("spine", spans=5)
rig.finalize() # 0:02:14 → doneSkills03
RiggingMaya, joint placement and anatomy, skinning, helper joints, blendshapes and correctives, facial rigging, IK/FK, ribbons, space switching, mechanical rigs
ScriptingPython (maya.cmds), Git, VS Code
PipelineShotGrid / Flow Production Tracking, dailies and review workflow
Other 3DSubstance Painter, Photoshop (intermediate); ZBrush, Blender, Unreal Engine, Nuke (basic)
LanguagesEnglish (native), Spanish (native)
Education04
Tecnológico de MonterreyBA, Digital ArtExpected Dec 2026
Vancouver Film SchoolDiploma, 3D Animation & Visual Effects2025
▶ VFS graduation screener ↗Community: Spark CG · Anirevo · Vancouver Game Connect · Battle of BC 7