IFGB — Rigging

Ivan Fernando
Gutierrez
Borjon

Character Rigging Artist

Sole rigger for five VFS short films — biped, facial and prop rigs used by ten animators. Builds rigging tools in Python for Maya.

Maya · Python · ShotGrid
Monterrey, MX · GMT-6

Selected work06 rigs
01

One Song

Realistic biped with IK/FK limbs, ribbon spine, space switching and a joint + blendshape facial rig for dialogue.

BipedFacialVFS 2025
[ turntable · One Song biped ]
02

Delirium

Facial rig with helper joints and corrective blendshapes for expression-heavy shots.

FacialCorrectivesVFS 2025
[ Delirium · facial close-up ]
03

Stray Blade

Weapon props with space-switch attachment to character hands.

PropsSpace switchVFS 2025
[ Stray Blade · prop space-switch ]
04

How Do You Swim

Biped with stretchy limbs and ribbon setups for pushed, water-bound poses.

BipedStretchy limbsVFS 2025
[ How Do You Swim · stretchy limbs ]
05

Tankhead

Mech modeled, textured and rigged from an Emerson Tung concept: IK legs, body detail controls, world-space options.

MechModel + texturePersonal
[ Tankhead Heikegani · mech ]
06

Showcase Biped

Biped built to demonstrate range of motion, deformation and facial setup.

BipedFacialReel
[ showcase biped · range of motion ]
TOOL 01 · PYTHONModular biped builderguide skeleton → full rigTOOL 02IK/FK switchseamless switchingTOOL 03Ribbon builderspines · necks · limbsREEL · 2025▶ Watch rigging reel
Rigging reelYouTube ↗