IFGB — Rigging
02

Delirium

FACIAL · 2025

Facial rig with helper joints and corrective blendshapes for expression-heavy shots.

FacialCorrectivesVFS 2025
[ Delirium · facial close-up ]
The rig

Delirium lives in close-up. The film leans on exaggerated expressions and fast changes of mood, so the facial rig was built for range first and subtlety second, then dialed back where the animators needed finer control.

The rig uses joint-based controls for the big shapes (jaw, brows, cheeks) with helper joints driving secondary motion, and a layer of blendshapes on top for the shapes joints can't reach. Correctives fix the combinations that break, like a wide open jaw with a full smile.

Notes came in through dailies and ShotGrid; several shapes were reworked after the first expression tests with the animation team.

Role
Sole rigger
Production
VFS short film · 2025
Rig type
Facial rig on biped
Approach
Joints + helper joints + blendshapes
Tools
Maya · ShotGrid
Year
2025
What was rigged
Facial rigHelper jointsCorrectivesDialogue shotsExpression range
[ deformation test ]
[ control layout ]
[ in-shot ]